Files
UnrealEngine/Engine/Plugins/Experimental/PluginAudit/Source/PluginAudit.Build.cs
2025-05-18 13:04:45 +08:00

63 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PluginAudit : ModuleRules
{
public PluginAudit(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"StatsViewer",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"TargetPlatform",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"SlateCore",
"ApplicationCore",
"InputCore",
"EditorFramework",
"UnrealEd",
"AssetRegistry",
"Json",
"CollectionManager",
"ContentBrowser",
"ContentBrowserData",
"WorkspaceMenuStructure",
"AssetDefinition",
"AssetTools",
"PropertyEditor",
"GraphEditor",
"BlueprintGraph",
"KismetCompiler",
"MessageLog",
"LevelEditor",
"SandboxFile",
"EditorWidgets",
"TreeMap",
"ToolMenus",
"ToolWidgets",
"SourceControl",
"SourceControlWindows",
"UncontrolledChangelists",
"Projects",
"GameFeatures",
"GameplayTags",
"AssetManagerEditor",
"PluginReferenceViewer",
}
);
}
}