63 lines
1.2 KiB
C#
63 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PluginAudit : ModuleRules
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{
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public PluginAudit(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"StatsViewer",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"TargetPlatform",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Slate",
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"SlateCore",
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"ApplicationCore",
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"InputCore",
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"EditorFramework",
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"UnrealEd",
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"AssetRegistry",
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"Json",
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"CollectionManager",
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"ContentBrowser",
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"ContentBrowserData",
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"WorkspaceMenuStructure",
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"AssetDefinition",
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"AssetTools",
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"PropertyEditor",
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"GraphEditor",
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"BlueprintGraph",
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"KismetCompiler",
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"MessageLog",
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"LevelEditor",
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"SandboxFile",
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"EditorWidgets",
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"TreeMap",
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"ToolMenus",
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"ToolWidgets",
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"SourceControl",
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"SourceControlWindows",
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"UncontrolledChangelists",
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"Projects",
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"GameFeatures",
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"GameplayTags",
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"AssetManagerEditor",
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"PluginReferenceViewer",
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}
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);
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}
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}
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