// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PluginAudit : ModuleRules { public PluginAudit(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "StatsViewer", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "TargetPlatform", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", "ApplicationCore", "InputCore", "EditorFramework", "UnrealEd", "AssetRegistry", "Json", "CollectionManager", "ContentBrowser", "ContentBrowserData", "WorkspaceMenuStructure", "AssetDefinition", "AssetTools", "PropertyEditor", "GraphEditor", "BlueprintGraph", "KismetCompiler", "MessageLog", "LevelEditor", "SandboxFile", "EditorWidgets", "TreeMap", "ToolMenus", "ToolWidgets", "SourceControl", "SourceControlWindows", "UncontrolledChangelists", "Projects", "GameFeatures", "GameplayTags", "AssetManagerEditor", "PluginReferenceViewer", } ); } }