Files
UnrealEngine/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlUncookedOnly/PhysicsControlUncookedOnly.Build.cs
2025-05-18 13:04:45 +08:00

42 lines
836 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PhysicsControlUncookedOnly : ModuleRules
{
public PhysicsControlUncookedOnly(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimationCore",
"AnimGraphRuntime",
"Core",
"CoreUObject",
"Engine",
"Persona",
"PhysicsControl",
"Slate",
"SlateCore",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimationEditor",
"AnimGraph",
"BlueprintGraph",
"EditorFramework",
"Kismet",
"UnrealEd",
}
);
}
}
}