42 lines
836 B
C#
42 lines
836 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
public class PhysicsControlUncookedOnly : ModuleRules
|
|
{
|
|
public PhysicsControlUncookedOnly(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"AnimationCore",
|
|
"AnimGraphRuntime",
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"Persona",
|
|
"PhysicsControl",
|
|
"Slate",
|
|
"SlateCore",
|
|
}
|
|
);
|
|
|
|
if (Target.bBuildEditor == true)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"AnimationEditor",
|
|
"AnimGraph",
|
|
"BlueprintGraph",
|
|
"EditorFramework",
|
|
"Kismet",
|
|
"UnrealEd",
|
|
}
|
|
);
|
|
}
|
|
}
|
|
}
|