// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PhysicsControlUncookedOnly : ModuleRules { public PhysicsControlUncookedOnly(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; PrivateDependencyModuleNames.AddRange( new string[] { "AnimationCore", "AnimGraphRuntime", "Core", "CoreUObject", "Engine", "Persona", "PhysicsControl", "Slate", "SlateCore", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "AnimationEditor", "AnimGraph", "BlueprintGraph", "EditorFramework", "Kismet", "UnrealEd", } ); } } }