Files
UnrealEngine/Engine/Plugins/Experimental/NNERuntimeRDG/Source/NNEHlslShaders/Internal/NNEHlslShadersBase.h
2025-05-18 13:04:45 +08:00

19 lines
460 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GlobalShader.h"
namespace UE::NNEHlslShaders::Internal
{
class FHlslShaderBase : public FGlobalShader
{
public:
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters);
FHlslShaderBase() {}
FHlslShaderBase(const ShaderMetaType::CompiledShaderInitializerType& initType) : FGlobalShader(initType) {}
};
} // UE::NNEHlslShaders::Internal