// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GlobalShader.h" namespace UE::NNEHlslShaders::Internal { class FHlslShaderBase : public FGlobalShader { public: static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters); FHlslShaderBase() {} FHlslShaderBase(const ShaderMetaType::CompiledShaderInitializerType& initType) : FGlobalShader(initType) {} }; } // UE::NNEHlslShaders::Internal