16 lines
539 B
C++
16 lines
539 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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namespace UE::IREEUtils
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{
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IREEUTILS_API bool ResolveEnvironmentVariables(FString& String);
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IREEUTILS_API void RunCommand(const FString& Command, const FString& Arguments, const FString& LogFilePath = FString());
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IREEUTILS_API bool ImportOnnx(const FString& ImporterCommand, const FString& ImporterArguments, TConstArrayView<uint8> InFileData, const FString& InModelName, const FString& InOutputDir, TArray64<uint8>& OutMlirData);
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} |