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UnrealEngine/Engine/Plugins/Experimental/NNERuntimeIREE/Source/IREEUtils/Internal/IREEUtils.h
2025-05-18 13:04:45 +08:00

16 lines
539 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
namespace UE::IREEUtils
{
IREEUTILS_API bool ResolveEnvironmentVariables(FString& String);
IREEUTILS_API void RunCommand(const FString& Command, const FString& Arguments, const FString& LogFilePath = FString());
IREEUTILS_API bool ImportOnnx(const FString& ImporterCommand, const FString& ImporterArguments, TConstArrayView<uint8> InFileData, const FString& InModelName, const FString& InOutputDir, TArray64<uint8>& OutMlirData);
}