// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/UnrealString.h" namespace UE::IREEUtils { IREEUTILS_API bool ResolveEnvironmentVariables(FString& String); IREEUTILS_API void RunCommand(const FString& Command, const FString& Arguments, const FString& LogFilePath = FString()); IREEUTILS_API bool ImportOnnx(const FString& ImporterCommand, const FString& ImporterArguments, TConstArrayView InFileData, const FString& InModelName, const FString& InOutputDir, TArray64& OutMlirData); }