Files
UnrealEngine/Engine/Plugins/Experimental/MutablePopulation/Source/CustomizableObjectPopulationEditor/CustomizableObjectPopulationEditor.Build.cs
2025-05-18 13:04:45 +08:00

66 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class CustomizableObjectPopulationEditor : ModuleRules
{
public CustomizableObjectPopulationEditor(ReadOnlyTargetRules TargetRules) : base(TargetRules)
{
ShortName = "MuCOPE";
DefaultBuildSettings = BuildSettingsVersion.V2;
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"RenderCore",
"RHI",
"UnrealEd",
"TargetPlatform",
"RawMesh",
"LevelEditor",
"AssetTools",
"GraphEditor",
"InputCore",
"Kismet",
"AdvancedPreviewScene",
"AppFramework",
"Projects",
"ClothingSystemRuntimeCommon",
"MutableRuntime",
"MutableTools",
"ContentBrowser",
"AssetDefinition",
"ToolMenus",
"WorkspaceMenuStructure"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"SceneOutliner",
"ClassViewer",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"PropertyEditor",
"CustomizableObject",
"CustomizableObjectEditor",
"CustomizableObjectPopulation",
}
);
}
}