// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class CustomizableObjectPopulationEditor : ModuleRules { public CustomizableObjectPopulationEditor(ReadOnlyTargetRules TargetRules) : base(TargetRules) { ShortName = "MuCOPE"; DefaultBuildSettings = BuildSettingsVersion.V2; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "SlateCore", "RenderCore", "RHI", "UnrealEd", "TargetPlatform", "RawMesh", "LevelEditor", "AssetTools", "GraphEditor", "InputCore", "Kismet", "AdvancedPreviewScene", "AppFramework", "Projects", "ClothingSystemRuntimeCommon", "MutableRuntime", "MutableTools", "ContentBrowser", "AssetDefinition", "ToolMenus", "WorkspaceMenuStructure" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "SceneOutliner", "ClassViewer", } ); PublicDependencyModuleNames.AddRange( new string[] { "PropertyEditor", "CustomizableObject", "CustomizableObjectEditor", "CustomizableObjectPopulation", } ); } }