13 lines
584 B
C++
13 lines
584 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MuCOP/CustomizableObjectPopulationCustomVersion.h"
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#include "Serialization/CustomVersion.h"
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using namespace CustomizableObjectPopulation;
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const FGuid FCustomizableObjectPopulationCustomVersion::GUID(0xC1270312, 0xAB730B1E, 0x0B1EC790, 0x917A7105);
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// Register the custom version with core
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FCustomVersionRegistration GRegisterCustomizableObjectPopulationCustomVersion(FCustomizableObjectPopulationCustomVersion::GUID, FCustomizableObjectPopulationCustomVersion::LatestVersion, TEXT("CustomizableObjectPopulationVer"));
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