// Copyright Epic Games, Inc. All Rights Reserved. #include "MuCOP/CustomizableObjectPopulationCustomVersion.h" #include "Serialization/CustomVersion.h" using namespace CustomizableObjectPopulation; const FGuid FCustomizableObjectPopulationCustomVersion::GUID(0xC1270312, 0xAB730B1E, 0x0B1EC790, 0x917A7105); // Register the custom version with core FCustomVersionRegistration GRegisterCustomizableObjectPopulationCustomVersion(FCustomizableObjectPopulationCustomVersion::GUID, FCustomizableObjectPopulationCustomVersion::LatestVersion, TEXT("CustomizableObjectPopulationVer"));