22 lines
606 B
C++
22 lines
606 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MuCOP/CustomizableObjectPopulationClass.h"
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#include "MuCOP/CustomizableObjectPopulationConstraint.h"
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#include "MuCOP/CustomizableObjectPopulationCustomVersion.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(CustomizableObjectPopulationClass)
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#define LOCTEXT_NAMESPACE "CustomizableObjectPopulationClass"
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using namespace CustomizableObjectPopulation;
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void UCustomizableObjectPopulationClass::Serialize(FArchive& Ar)
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{
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Super::Serialize(Ar);
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Ar.UsingCustomVersion(FCustomizableObjectPopulationCustomVersion::GUID);
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}
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#undef LOCTEXT_NAMESPACE
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