// Copyright Epic Games, Inc. All Rights Reserved. #include "MuCOP/CustomizableObjectPopulationClass.h" #include "MuCOP/CustomizableObjectPopulationConstraint.h" #include "MuCOP/CustomizableObjectPopulationCustomVersion.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(CustomizableObjectPopulationClass) #define LOCTEXT_NAMESPACE "CustomizableObjectPopulationClass" using namespace CustomizableObjectPopulation; void UCustomizableObjectPopulationClass::Serialize(FArchive& Ar) { Super::Serialize(Ar); Ar.UsingCustomVersion(FCustomizableObjectPopulationCustomVersion::GUID); } #undef LOCTEXT_NAMESPACE