24 lines
426 B
C++
24 lines
426 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MoverCVDDataWrappers.h"
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bool FMoverCVDSimDataWrapper::Serialize(FArchive& Ar)
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{
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Ar << bHasValidData;
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if (!bHasValidData)
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{
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return !Ar.IsError();
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}
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Ar << SolverID;
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Ar << ParticleID;
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Ar << SyncStateBytes;
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Ar << SyncStateDataCollectionBytes;
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Ar << InputCmdBytes;
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Ar << InputMoverDataCollectionBytes;
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Ar << LocalSimDataBytes;
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return !Ar.IsError();
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}
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