// Copyright Epic Games, Inc. All Rights Reserved. #include "MoverCVDDataWrappers.h" bool FMoverCVDSimDataWrapper::Serialize(FArchive& Ar) { Ar << bHasValidData; if (!bHasValidData) { return !Ar.IsError(); } Ar << SolverID; Ar << ParticleID; Ar << SyncStateBytes; Ar << SyncStateDataCollectionBytes; Ar << InputCmdBytes; Ar << InputMoverDataCollectionBytes; Ar << LocalSimDataBytes; return !Ar.IsError(); }