23 lines
557 B
C++
23 lines
557 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/UnrealMemory.h"
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#include "Misc/CoreMiscDefines.h"
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#include "Math/UnrealMathUtility.h"
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namespace Audio
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{
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class FSimpleAllocBase
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{
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public:
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UE_NONCOPYABLE(FSimpleAllocBase);
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FSimpleAllocBase() = default;
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virtual ~FSimpleAllocBase() = default;
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[[nodiscard]] virtual void* Malloc(const SIZE_T, const uint32 InAlignment = DEFAULT_ALIGNMENT) = 0;
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virtual void Free(void*) = 0;
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virtual uint32 GetCurrentLifetime() const { return 0; };
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virtual void Reset() {};
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};
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} |