// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/UnrealMemory.h" #include "Misc/CoreMiscDefines.h" #include "Math/UnrealMathUtility.h" namespace Audio { class FSimpleAllocBase { public: UE_NONCOPYABLE(FSimpleAllocBase); FSimpleAllocBase() = default; virtual ~FSimpleAllocBase() = default; [[nodiscard]] virtual void* Malloc(const SIZE_T, const uint32 InAlignment = DEFAULT_ALIGNMENT) = 0; virtual void Free(void*) = 0; virtual uint32 GetCurrentLifetime() const { return 0; }; virtual void Reset() {}; }; }