49 lines
844 B
C#
49 lines
844 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MeshResizingDataflowNodes : ModuleRules
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{
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public MeshResizingDataflowNodes(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePathModuleNames.AddRange(
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new string[]
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{
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"GeometryCore",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"DataflowCore",
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"DataflowEngine",
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"DataflowNodes",
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"GeometryFramework",
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"MeshConversion",
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"MeshConversionEngineTypes",
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"MeshResizingCore",
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"DynamicMesh",
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"ImageCore"
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}
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);
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if(Target.bCompileAgainstEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"DataflowEditor",
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}
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);
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}
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}
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}
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