// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MeshResizingDataflowNodes : ModuleRules { public MeshResizingDataflowNodes(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "GeometryCore", } ); PrivateDependencyModuleNames.AddRange( new string[] { "DataflowCore", "DataflowEngine", "DataflowNodes", "GeometryFramework", "MeshConversion", "MeshConversionEngineTypes", "MeshResizingCore", "DynamicMesh", "ImageCore" } ); if(Target.bCompileAgainstEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "DataflowEditor", } ); } } }