Files
UnrealEngine/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/ModelingEditorUI.build.cs
2025-05-18 13:04:45 +08:00

56 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ModelingEditorUI : ModuleRules
{
public ModelingEditorUI(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"ApplicationCore",
"Slate",
"SlateCore",
"Engine",
"InputCore",
"EditorFramework",
"UnrealEd",
"ContentBrowser",
"ContentBrowserData",
"InteractiveToolsFramework",
"LevelEditor",
"ModelingComponents", // FTransformGizmoDataBinder
"StatusBar",
"Projects",
"ToolWidgets",
"EditorWidgets",
"DeveloperSettings",
"Persona",
"ModelingUI",
"MeshModelingToolsEditorOnlyExp"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}