56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ModelingEditorUI : ModuleRules
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{
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public ModelingEditorUI(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"ApplicationCore",
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"Slate",
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"SlateCore",
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"Engine",
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"InputCore",
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"EditorFramework",
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"UnrealEd",
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"ContentBrowser",
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"ContentBrowserData",
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"InteractiveToolsFramework",
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"LevelEditor",
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"ModelingComponents", // FTransformGizmoDataBinder
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"StatusBar",
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"Projects",
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"ToolWidgets",
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"EditorWidgets",
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"DeveloperSettings",
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"Persona",
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"ModelingUI",
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"MeshModelingToolsEditorOnlyExp"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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