// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ModelingEditorUI : ModuleRules { public ModelingEditorUI(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "ApplicationCore", "Slate", "SlateCore", "Engine", "InputCore", "EditorFramework", "UnrealEd", "ContentBrowser", "ContentBrowserData", "InteractiveToolsFramework", "LevelEditor", "ModelingComponents", // FTransformGizmoDataBinder "StatusBar", "Projects", "ToolWidgets", "EditorWidgets", "DeveloperSettings", "Persona", "ModelingUI", "MeshModelingToolsEditorOnlyExp" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }