Files
UnrealEngine/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/MeshModelingToolsExp.Build.cs
2025-05-18 13:04:45 +08:00

73 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshModelingToolsExp : ModuleRules
{
public MeshModelingToolsExp(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[]
{
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[]
{
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"InteractiveToolsFramework",
"GeometryCore",
"GeometryFramework",
"DynamicMesh",
"MeshConversion",
"MeshDescription",
"MeshModelingTools",
"StaticMeshDescription",
"SkeletalMeshDescription",
"ModelingComponents",
"ModelingOperators"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"GeometryAlgorithms",
"RenderCore",
"InputCore",
"PhysicsCore",
// ... add private dependencies that you statically link with here ...
}
);
if (Target.bCompileAgainstEditor) // #if WITH_EDITOR
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ModelingComponentsEditorOnly"
});
}
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}