// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MeshModelingToolsExp : ModuleRules { public MeshModelingToolsExp(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "InteractiveToolsFramework", "GeometryCore", "GeometryFramework", "DynamicMesh", "MeshConversion", "MeshDescription", "MeshModelingTools", "StaticMeshDescription", "SkeletalMeshDescription", "ModelingComponents", "ModelingOperators" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "GeometryAlgorithms", "RenderCore", "InputCore", "PhysicsCore", // ... add private dependencies that you statically link with here ... } ); if (Target.bCompileAgainstEditor) // #if WITH_EDITOR { PrivateDependencyModuleNames.AddRange( new string[] { "ModelingComponentsEditorOnly" }); } DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }