73 lines
1.5 KiB
C#
73 lines
1.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MeshModelingToolsEditorOnlyExp : ModuleRules
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{
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public MeshModelingToolsEditorOnlyExp(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[]
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{
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"InteractiveToolsFramework",
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"MeshDescription",
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"StaticMeshDescription",
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"SkeletalMeshDescription",
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"GeometryCore",
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"GeometryFramework",
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"DynamicMesh",
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"MeshConversion",
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"MeshModelingTools",
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"MeshModelingToolsExp",
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"ModelingComponents",
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"ModelingComponentsEditorOnly",
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"ModelingOperators",
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"ModelingOperatorsEditorOnly",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"BSPUtils",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"InputCore",
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"UnrealEd",
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"Persona",
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"AdvancedPreviewScene",
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"SceneOutliner",
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"Slate",
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"Json",
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"ApplicationCore"
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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} |