// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MeshModelingToolsEditorOnlyExp : ModuleRules { public MeshModelingToolsEditorOnlyExp(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "InteractiveToolsFramework", "MeshDescription", "StaticMeshDescription", "SkeletalMeshDescription", "GeometryCore", "GeometryFramework", "DynamicMesh", "MeshConversion", "MeshModelingTools", "MeshModelingToolsExp", "ModelingComponents", "ModelingComponentsEditorOnly", "ModelingOperators", "ModelingOperatorsEditorOnly", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "BSPUtils", "CoreUObject", "Engine", "RenderCore", "InputCore", "UnrealEd", "Persona", "AdvancedPreviewScene", "SceneOutliner", "Slate", "Json", "ApplicationCore" // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }