Files
UnrealEngine/Engine/Plugins/Experimental/InlineMaterialInstance/Source/InlineMaterialInstanceEditor/InlineMaterialInstanceEditor.Build.cs
2025-05-18 13:04:45 +08:00

28 lines
536 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InlineMaterialInstanceEditor : ModuleRules
{
public InlineMaterialInstanceEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Landscape",
"PropertyEditor",
"MaterialEditor",
"Slate",
"SlateCore",
"UnrealEd",
}
);
}
}