// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class InlineMaterialInstanceEditor : ModuleRules { public InlineMaterialInstanceEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Landscape", "PropertyEditor", "MaterialEditor", "Slate", "SlateCore", "UnrealEd", } ); } }