Files
UnrealEngine/Engine/Plugins/Experimental/ImagePlate/Source/ImagePlateEditor/ImagePlateEditor.Build.cs
2025-05-18 13:04:45 +08:00

24 lines
421 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ImagePlateEditor : ModuleRules
{
public ImagePlateEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetDefinition",
"Core",
"CoreUObject",
"ImagePlate",
"Settings",
"SlateCore",
"UnrealEd",
}
);
}
}
}