24 lines
421 B
C#
24 lines
421 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class ImagePlateEditor : ModuleRules
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{
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public ImagePlateEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetDefinition",
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"Core",
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"CoreUObject",
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"ImagePlate",
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"Settings",
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"SlateCore",
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"UnrealEd",
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}
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);
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}
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}
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}
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