// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ImagePlateEditor : ModuleRules { public ImagePlateEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "Core", "CoreUObject", "ImagePlate", "Settings", "SlateCore", "UnrealEd", } ); } } }