Files
UnrealEngine/Engine/Plugins/Experimental/HairStrandsMutable/Source/HairStrandsMutableEditor/HairStrandsMutableEditor.Build.cs
2025-05-18 13:04:45 +08:00

32 lines
677 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class HairStrandsMutableEditor : ModuleRules
{
public HairStrandsMutableEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add(ModuleDirectory + "/Private");
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"CustomizableObjectEditor",
"MutableTools",
"MutableRuntime"
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"HairStrandsMutable",
"HairStrandsCore",
});
}
}
}