// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class HairStrandsMutableEditor : ModuleRules { public HairStrandsMutableEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add(ModuleDirectory + "/Private"); PublicIncludePaths.Add(ModuleDirectory + "/Public"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "CustomizableObjectEditor", "MutableTools", "MutableRuntime" }); PrivateDependencyModuleNames.AddRange( new string[] { "HairStrandsMutable", "HairStrandsCore", }); } } }