25 lines
920 B
C++
25 lines
920 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GeometryCollectionTracksModule.h"
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#if WITH_EDITOR
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#include "GeometryCollectionSequencerModule.h"
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#include "GeometryCollection/GeometryCollectionComponentPlugin.h"
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#endif // WITH_EDITOR
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IMPLEMENT_MODULE(FGeometryCollectionTracksModule, GeometryCollectionTracks)
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void FGeometryCollectionTracksModule::StartupModule()
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{
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#if WITH_EDITOR
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FGeometryCollectionSequencerModule& Module = FModuleManager::LoadModuleChecked<FGeometryCollectionSequencerModule>(TEXT("GeometryCollectionSequencer"));
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//HACK: The geometry collection engine module will not be added to live coding without this.
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//We should probably move the engine module into this plugin or something, but for now this makes it so we can change the GC engine module and use live coding
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IGeometryCollectionComponentPlugin::Get();
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#endif
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}
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void FGeometryCollectionTracksModule::ShutdownModule()
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{
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}
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