// Copyright Epic Games, Inc. All Rights Reserved. #include "GeometryCollectionTracksModule.h" #if WITH_EDITOR #include "GeometryCollectionSequencerModule.h" #include "GeometryCollection/GeometryCollectionComponentPlugin.h" #endif // WITH_EDITOR IMPLEMENT_MODULE(FGeometryCollectionTracksModule, GeometryCollectionTracks) void FGeometryCollectionTracksModule::StartupModule() { #if WITH_EDITOR FGeometryCollectionSequencerModule& Module = FModuleManager::LoadModuleChecked(TEXT("GeometryCollectionSequencer")); //HACK: The geometry collection engine module will not be added to live coding without this. //We should probably move the engine module into this plugin or something, but for now this makes it so we can change the GC engine module and use live coding IGeometryCollectionComponentPlugin::Get(); #endif } void FGeometryCollectionTracksModule::ShutdownModule() { }