27 lines
481 B
C#
27 lines
481 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class FractureEngine : ModuleRules
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{
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public FractureEngine(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Chaos",
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"Core",
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"CoreUObject",
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"DataflowCore",
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"PlanarCut",
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"GeometryCore",
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"DynamicMesh",
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"Voronoi",
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"MeshUtilitiesCommon", // for FDisjointSet
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}
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);
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}
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}
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}
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