Files
UnrealEngine/Engine/Plugins/Experimental/Fracture/Source/FractureEngine/FractureEngine.Build.cs
2025-05-18 13:04:45 +08:00

27 lines
481 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class FractureEngine : ModuleRules
{
public FractureEngine(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Chaos",
"Core",
"CoreUObject",
"DataflowCore",
"PlanarCut",
"GeometryCore",
"DynamicMesh",
"Voronoi",
"MeshUtilitiesCommon", // for FDisjointSet
}
);
}
}
}