// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class FractureEngine : ModuleRules { public FractureEngine(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Chaos", "Core", "CoreUObject", "DataflowCore", "PlanarCut", "GeometryCore", "DynamicMesh", "Voronoi", "MeshUtilitiesCommon", // for FDisjointSet } ); } } }