Files
UnrealEngine/Engine/Plugins/Experimental/FieldSystemPlugin/Source/FieldSyStemEditor/FieldSystemEditor.Build.cs
2025-05-18 13:04:45 +08:00

35 lines
811 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class FieldSystemEditor : ModuleRules
{
public FieldSystemEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"Engine",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"RenderCore",
"RHI",
"Chaos",
"FieldSystemEngine",
"RawMesh",
"AssetTools",
"AssetRegistry",
"ToolMenus",
}
);
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}
}