35 lines
811 B
C#
35 lines
811 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class FieldSystemEditor : ModuleRules
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{
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public FieldSystemEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Slate",
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"SlateCore",
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"Engine",
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"EditorFramework",
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"UnrealEd",
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"PropertyEditor",
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"RenderCore",
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"RHI",
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"Chaos",
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"FieldSystemEngine",
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"RawMesh",
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"AssetTools",
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"AssetRegistry",
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"ToolMenus",
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}
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);
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PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
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}
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}
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}
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