// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class FieldSystemEditor : ModuleRules { public FieldSystemEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", "Engine", "EditorFramework", "UnrealEd", "PropertyEditor", "RenderCore", "RHI", "Chaos", "FieldSystemEngine", "RawMesh", "AssetTools", "AssetRegistry", "ToolMenus", } ); PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1"); } } }