Files
UnrealEngine/Engine/Plugins/Experimental/EditorTelemetry/Source/Private/EditorTelemetryModule.cpp
2025-05-18 13:04:45 +08:00

25 lines
561 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorTelemetryModule.h"
#include "EditorTelemetry.h"
#include "StudioTelemetry.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE(FEditorTelemetryModule, EditorTelemetry);
void FEditorTelemetryModule::StartupModule()
{
#if !UE_BUILD_SHIPPING
FStudioTelemetry::Get().StartSession();
FEditorTelemetry::Get().StartSession();
#endif
}
void FEditorTelemetryModule::ShutdownModule()
{
#if !UE_BUILD_SHIPPING
FEditorTelemetry::Get().EndSession();
FStudioTelemetry::Get().EndSession();
#endif
}