// Copyright Epic Games, Inc. All Rights Reserved. #include "EditorTelemetryModule.h" #include "EditorTelemetry.h" #include "StudioTelemetry.h" #include "Modules/ModuleManager.h" IMPLEMENT_MODULE(FEditorTelemetryModule, EditorTelemetry); void FEditorTelemetryModule::StartupModule() { #if !UE_BUILD_SHIPPING FStudioTelemetry::Get().StartSession(); FEditorTelemetry::Get().StartSession(); #endif } void FEditorTelemetryModule::ShutdownModule() { #if !UE_BUILD_SHIPPING FEditorTelemetry::Get().EndSession(); FStudioTelemetry::Get().EndSession(); #endif }