Files
UnrealEngine/Engine/Plugins/Experimental/EditorTelemetry/Source/EditorTelemetry.Build.cs
2025-05-18 13:04:45 +08:00

34 lines
611 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class EditorTelemetry : ModuleRules
{
public EditorTelemetry(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"Analytics",
"TelemetryUtils",
"AssetRegistry",
"Engine",
"UnrealEd",
"HTTP",
"StudioTelemetry",
"DerivedDataCache",
"Zen",
"ContentBrowser",
"ContentBrowserData",
}
);
}
}
}