// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class EditorTelemetry : ModuleRules { public EditorTelemetry(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Analytics", "TelemetryUtils", "AssetRegistry", "Engine", "UnrealEd", "HTTP", "StudioTelemetry", "DerivedDataCache", "Zen", "ContentBrowser", "ContentBrowserData", } ); } } }