Files
UnrealEngine/Engine/Plugins/Experimental/EditorDataStorageFeatures/Source/TedsSettings/TedsSettings.Build.cs
2025-05-18 13:04:45 +08:00

39 lines
815 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TedsSettings : ModuleRules
{
public TedsSettings(ReadOnlyTargetRules Target) : base(Target)
{
// Enable truncation warnings in this module
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
if (Target.bBuildEditor)
{
PublicIncludePaths.AddRange(new string[] { });
PrivateIncludePaths.AddRange(new string[] { });
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"UnrealEd",
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"EditorSubsystem",
"TypedElementFramework",
});
}
}
}