Files
UnrealEngine/Engine/Plugins/Experimental/DaySequence/Source/DaySequenceEditor/DaySequenceEditor.Build.cs
2025-05-18 13:04:45 +08:00

64 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DaySequenceEditor : ModuleRules
{
public DaySequenceEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"AssetDefinition",
"Projects",
"InputCore",
"EditorFramework",
"EditorStyle",
"UnrealEd",
"EditorWidgets",
"EditorSubsystem",
"ToolMenus",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"WorkspaceMenuStructure",
"SubobjectEditor",
"DaySequence",
"ToolWidgets",
"LevelSequence",
"LevelSequenceEditor",
"Sequencer",
"SequencerScripting",
"MovieSceneCaptureDialog",
"MovieScene",
"MovieSceneTools",
"MovieSceneTracks",
"SceneOutliner",
"ViewportInteraction",
"VREditor"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
"PropertyEditor"
}
);
}
}