// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DaySequenceEditor : ModuleRules { public DaySequenceEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "AssetDefinition", "Projects", "InputCore", "EditorFramework", "EditorStyle", "UnrealEd", "EditorWidgets", "EditorSubsystem", "ToolMenus", "CoreUObject", "Engine", "Slate", "SlateCore", "WorkspaceMenuStructure", "SubobjectEditor", "DaySequence", "ToolWidgets", "LevelSequence", "LevelSequenceEditor", "Sequencer", "SequencerScripting", "MovieSceneCaptureDialog", "MovieScene", "MovieSceneTools", "MovieSceneTracks", "SceneOutliner", "ViewportInteraction", "VREditor" // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... "PropertyEditor" } ); } }