Files
UnrealEngine/Engine/Plugins/Experimental/Dataflow/Source/DataflowNodes/DataflowNodes.Build.cs
2025-05-18 13:04:45 +08:00

40 lines
735 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class DataflowNodes : ModuleRules
{
public DataflowNodes(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ChaosCore",
"Chaos",
"DataflowCore",
"DataflowEngine",
"DataflowEnginePlugin",
"DataflowAssetTools",
"Engine",
"MeshConversion",
"MeshDescription",
"SkeletalMeshDescription",
"GeometryCore"
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"SkeletalMeshUtilitiesCommon"
}
);
}
}
}
}