// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class DataflowNodes : ModuleRules { public DataflowNodes(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ChaosCore", "Chaos", "DataflowCore", "DataflowEngine", "DataflowEnginePlugin", "DataflowAssetTools", "Engine", "MeshConversion", "MeshDescription", "SkeletalMeshDescription", "GeometryCore" } ); if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.AddRange( new string[] { "SkeletalMeshUtilitiesCommon" } ); } } } }