96 lines
2.0 KiB
C#
96 lines
2.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class DataflowEditor : ModuleRules
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{
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public DataflowEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"TedsOutliner",
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[]
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{
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"SkeletonEditor"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AdvancedPreviewScene",
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"ApplicationCore",
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"AssetDefinition",
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"AssetTools",
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"AssetRegistry",
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"BaseCharacterFXEditor",
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"BlueprintGraph",
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"Chaos",
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"Core",
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"CoreUObject",
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"DataflowAssetTools",
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"DataflowCore",
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"DataflowEngine",
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"DataflowEnginePlugin",
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"DataflowNodes",
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"DataflowSimulation",
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"DeveloperSettings",
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"DynamicMesh",
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"Engine",
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"EditorFramework",
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"EditorInteractiveToolsFramework",
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"EditorStyle",
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"GeometryCache",
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"GeometryCore",
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"GeometryCollectionEngine",
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"GeometryFramework",
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"GraphEditor",
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"InputCore",
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"InteractiveToolsFramework",
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"LevelEditor",
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"MeshDescription",
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"MeshConversion",
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"MeshModelingTools",
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"MeshModelingToolsEditorOnly",
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"MeshModelingToolsEditorOnlyExp",
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"MeshModelingToolsExp",
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"ModelingComponentsEditorOnly",
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"ModelingComponents",
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"Projects",
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"PropertyEditor",
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"RenderCore",
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"RHI",
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"SceneOutliner",
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"TedsOutliner",
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"SharedSettingsWidgets",
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"SkeletonEditor",
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"Slate",
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"SlateCore",
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"StaticMeshDescription",
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"ToolMenus",
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"ToolWidgets",
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"TypedElementRuntime",
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"TypedElementFramework",
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"UnrealEd",
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"WorkspaceMenuStructure",
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"XmlParser",
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"EditorWidgets",
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"KismetWidgets", // SScrubControlPanel
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"AnimGraph",
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"ChaosCaching", // UAnimSingleNodeInstance
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"StructUtilsEditor",
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"MessageLog",
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"AppFramework",
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"SkeletalMeshDescription"
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}
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);
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}
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}
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}
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