Files
UnrealEngine/Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/DataflowEditor.Build.cs
2025-05-18 13:04:45 +08:00

96 lines
2.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class DataflowEditor : ModuleRules
{
public DataflowEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"TedsOutliner",
}
);
PublicIncludePathModuleNames.AddRange(
new string[]
{
"SkeletonEditor"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"AdvancedPreviewScene",
"ApplicationCore",
"AssetDefinition",
"AssetTools",
"AssetRegistry",
"BaseCharacterFXEditor",
"BlueprintGraph",
"Chaos",
"Core",
"CoreUObject",
"DataflowAssetTools",
"DataflowCore",
"DataflowEngine",
"DataflowEnginePlugin",
"DataflowNodes",
"DataflowSimulation",
"DeveloperSettings",
"DynamicMesh",
"Engine",
"EditorFramework",
"EditorInteractiveToolsFramework",
"EditorStyle",
"GeometryCache",
"GeometryCore",
"GeometryCollectionEngine",
"GeometryFramework",
"GraphEditor",
"InputCore",
"InteractiveToolsFramework",
"LevelEditor",
"MeshDescription",
"MeshConversion",
"MeshModelingTools",
"MeshModelingToolsEditorOnly",
"MeshModelingToolsEditorOnlyExp",
"MeshModelingToolsExp",
"ModelingComponentsEditorOnly",
"ModelingComponents",
"Projects",
"PropertyEditor",
"RenderCore",
"RHI",
"SceneOutliner",
"TedsOutliner",
"SharedSettingsWidgets",
"SkeletonEditor",
"Slate",
"SlateCore",
"StaticMeshDescription",
"ToolMenus",
"ToolWidgets",
"TypedElementRuntime",
"TypedElementFramework",
"UnrealEd",
"WorkspaceMenuStructure",
"XmlParser",
"EditorWidgets",
"KismetWidgets", // SScrubControlPanel
"AnimGraph",
"ChaosCaching", // UAnimSingleNodeInstance
"StructUtilsEditor",
"MessageLog",
"AppFramework",
"SkeletalMeshDescription"
}
);
}
}
}