// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class DataflowEditor : ModuleRules { public DataflowEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "TedsOutliner", } ); PublicIncludePathModuleNames.AddRange( new string[] { "SkeletonEditor" } ); PublicDependencyModuleNames.AddRange( new string[] { "AdvancedPreviewScene", "ApplicationCore", "AssetDefinition", "AssetTools", "AssetRegistry", "BaseCharacterFXEditor", "BlueprintGraph", "Chaos", "Core", "CoreUObject", "DataflowAssetTools", "DataflowCore", "DataflowEngine", "DataflowEnginePlugin", "DataflowNodes", "DataflowSimulation", "DeveloperSettings", "DynamicMesh", "Engine", "EditorFramework", "EditorInteractiveToolsFramework", "EditorStyle", "GeometryCache", "GeometryCore", "GeometryCollectionEngine", "GeometryFramework", "GraphEditor", "InputCore", "InteractiveToolsFramework", "LevelEditor", "MeshDescription", "MeshConversion", "MeshModelingTools", "MeshModelingToolsEditorOnly", "MeshModelingToolsEditorOnlyExp", "MeshModelingToolsExp", "ModelingComponentsEditorOnly", "ModelingComponents", "Projects", "PropertyEditor", "RenderCore", "RHI", "SceneOutliner", "TedsOutliner", "SharedSettingsWidgets", "SkeletonEditor", "Slate", "SlateCore", "StaticMeshDescription", "ToolMenus", "ToolWidgets", "TypedElementRuntime", "TypedElementFramework", "UnrealEd", "WorkspaceMenuStructure", "XmlParser", "EditorWidgets", "KismetWidgets", // SScrubControlPanel "AnimGraph", "ChaosCaching", // UAnimSingleNodeInstance "StructUtilsEditor", "MessageLog", "AppFramework", "SkeletalMeshDescription" } ); } } }