Files
UnrealEngine/Engine/Plugins/Experimental/Dataflow/Source/DataflowAssetTools/DataflowAssetTools.Build.cs
2025-05-18 13:04:45 +08:00

35 lines
739 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DataflowAssetTools : ModuleRules
{
public DataflowAssetTools(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"MeshConversion",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine",
"CoreUObject",
"RenderCore",
"RHI",
"Chaos",
"DataflowCore",
"DataflowEnginePlugin",
"SlateCore",
"Projects",
"GeometryCore", // For DynamicMesh conversion
"SkeletalMeshDescription" // For FSkeletalMeshAttributes::DefaultSkinWeightProfileName
}
);
}
}